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Manager, Software Engineering
Riot Games · Sydney, Australia
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What Riot Games asks for
From Riot Games' Manager, Software Engineering ad, checked 2 Nov 2026.
Engineering management and hiring
At least 3 years of experience as an engineering manager, including hiring new engineers and managing the performance and career development of a team.
C++ and game engines
Development experience using C++ and working with game engines, specifically including Unreal Engine, to build core technology.
Shipping products at scale
A track record of delivering at least one product using extensive code repositories that function across multiple tools and platforms.
Product and team alignment
Collaborating with product and engineering leaders to define technical priorities and ensure team efforts lead to better player and developer results.
The ad asks for 7 or more years of software engineering experience, including 3 or more years as an engineering manager and 3 or more years as a technical lead. The role is based in Sydney, Australia.
How the example answers the ad
Three of the four requirements above, each matched to a line in the example.
Engineering management and hiring
“Conducts biannual performance evaluations and career planning sessions, achieving a 95 percent retention rate over the past two years.”
Leading performance evaluations and career planning for a team with 95 percent retention shows part of the team leadership and growth requirement.
C++ and game engines
“Oversees technical strategy for Unreal Engine integration, resulting in a 20 percent increase in frame rate stability across consoles.”
Managing technical strategy for Unreal Engine integration to improve console frame rates shows game engine development.
Product and team alignment
“Coordinates with product directors to synchronize feature releases, ensuring 100 percent adherence to quarterly milestone deadlines.”
Synchronizing feature releases with product directors to meet quarterly milestones shows cross team prioritization.
The whole example as text
Aisha Patel · Engineering Manager
Summary
Engineering Manager with 10 years of experience in high-performance game development and software architecture. Leads cross-functional teams of 12 engineers to deliver large-scale titles using C++ and Unreal Engine. Manages end-to-end hiring pipelines, performance reviews, and career development initiatives to increase technical retention by 25 percent. Aligns complex technical roadmaps with product goals to reduce time-to-market by 15 percent.
Experience
Engineering Manager · Activision Blizzard
Los Angeles, CA · 2022 - Present
- Leads a team of 12 full-stack engineers in the development of core systems for an upcoming AAA action title.
- Recruited and onboarded 6 senior engineers, reducing the time-to-productivity metric by 30 percent through improved training modules.
- Oversees technical strategy for Unreal Engine integration, resulting in a 20 percent increase in frame rate stability across consoles.
- Conducts biannual performance evaluations and career planning sessions, achieving a 95 percent retention rate over the past two years.
- Coordinates with product directors to synchronize feature releases, ensuring 100 percent adherence to quarterly milestone deadlines.
Senior Software Engineer · Ubisoft
San Francisco, CA · 2019 - 2022
- Architected cross-platform networking layers using C++, supporting over 500,000 concurrent active users during peak events.
- Mentored 4 junior developers through the full release cycle of a major franchise title, resulting in two successful internal promotions.
- Optimized CI/CD build pipelines to decrease daily compilation times by 40 percent across a 50-person engineering department.
- Collaborated with design leads to implement game mechanics, improving player retention metrics by 10 percent within the first quarter.
- Managed technical debt backlog by refactoring 40,000 lines of legacy code, maintaining 99.9 percent production uptime during deployment.
Software Engineer · Electronic Arts
Redwood City, CA · 2016 - 2019
- Developed character movement modules in C++ for a sports simulation engine used across 4 consecutive annual game releases.
- Reduced memory leaks in the proprietary physics engine by 25 percent through intensive memory profiling and debugging.
- Assisted in the recruitment process for new engineering hires, screening over 50 candidates for technical proficiency in Unreal Engine.
- Authored comprehensive technical documentation for internal engine tools, reducing new developer onboarding time by 15 percent.
- Resolved 200+ high-priority bug reports during the pre-launch phase, contributing to a 90 percent positive initial user review score.
Associate Software Engineer · Ironwood Games
Sydney, Australia · 2016 - 2016
- Collaborated on core gameplay systems for an indie mobile title, achieving 100,000 downloads in the first month of release.
- Wrote automated unit test suites that increased code coverage from 40 percent to 85 percent of the project repository.
- Integrated third-party SDKs for analytics and advertisements, increasing monthly revenue from in-app purchases by 12 percent.
- Standardized version control workflows using Perforce for a team of 10, preventing code conflicts during heavy development cycles.
Education
Bachelor of Science in Computer Science · University of Sydney
Sydney, Australia · 2012 - 2016
- Graduated with First Class Honours and a 3.9 GPA.
- Completed an intensive thesis on real-time pathfinding algorithms within large-scale game environments.
- Served as President of the University Game Developers Club, coordinating weekly workshops for 50+ members.
Skills

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Frequently asked questions
Is the example from an employee?
No. It is an AI-written example for this ad, made to show how a resume can answer it.
What is the main focus of this position?
The role focuses on guiding a small group of senior-level engineers who work on Unreal Engine technology. Your primary duties involve leading the team and overseeing technical delivery, though you will stay active in technical work like prototyping and tooling.
Do I need professional experience with Unreal Engine?
The ad lists Unreal Engine as an exposure requirement rather than an extensive experience requirement, but it is the core technology the team uses. It also lists general experience with game engines and C++ as requirements.
Where do I apply?
On the official Riot Games posting, through the job link on this page.
What happens when I tailor my resume here?
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