Summary
Highly accomplished 3D Environment Artist with over 6 years of experience specializing in crafting immersive and visually stunning game worlds and cinematic environments. Proficient in full-cycle asset creation, PBR texturing, and complex scene assembly within leading game engines and rendering pipelines. Proven ability to lead projects from concept to final implementation, consistently delivering high-quality assets that enhance player experience and meet artistic vision and technical requirements.
Experience
- Led environment asset creation for critical path areas in an unannounced AAA title, contributing to a 20% improvement in level art iteration speed.
- Developed advanced modular asset kits and texture libraries, reducing asset creation time by 15% across multiple art teams.
- Optimized complex environments for performance, achieving a consistent 60 FPS target on next-gen consoles while maintaining visual fidelity.
- Mentored junior artists on PBR workflows and engine integration, improving team efficiency by 10% and overall asset quality.
- Created over 150 unique environment assets, including props, architecture, and natural elements, for a critically acclaimed open-world game.
- Collaborated with level designers to build and populate three large-scale environments, directly impacting player immersion and narrative delivery.
- Implemented high-quality PBR materials and textures, enhancing visual realism and receiving commendation for attention to detail.
- Assisted in establishing pipeline improvements for asset export and integration, leading to a 5% reduction in art-side bug reports.
Portfolio & Projects
- Developing a cinematic desert environment in Unreal Engine 5, focusing on advanced lighting and atmospheric effects to convey a distinct mood.
- Utilizing Quixel Megascans and custom-sculpted assets to create highly detailed geological formations and weathered structures.
- Implementing dynamic weather systems and time-of-day cycles to showcase environmental versatility and technical artistry.
- Contributed to an indie game project, designing and modeling 10+ sci-fi interior environments and modular assets for a cyberpunk setting.
- Optimized all assets for Unity's URP pipeline, achieving a consistent frame rate on target hardware while maintaining visual quality.
- Collaborated remotely with a team of 5 artists and developers, successfully meeting all asset delivery deadlines.
- Created a detailed ancient ruin environment in Unreal Engine 4 for a graduate thesis project, showcasing advanced material blending and foliage techniques.
- Utilized photogrammetry data to sculpt realistic rock formations and integrate them seamlessly into the scene.
- Responsible for all aspects of the environment, including modeling, texturing, lighting, and post-processing, achieving a final render indistinguishable from AAA quality.
Education
- Specialized in 3D Environment Art and World Building
- Recipient of the USC Annenberg Fellowship for artistic merit
- Graduated with a 3.9 GPA, recognized for thesis project 'Echoes of Elysium'
- Focused on 3D Modeling, Texturing, and Lighting
- Dean's List all semesters, maintaining a 3.8 GPA
- Awarded 'Best Senior Project' for animated short film 'The Wanderer's Path'





